Mushy Devlog #2: Abilities & Stamina
After the last post about Mushy's 🍄 new ability to dash ⏩ , I figured "if he can dash, why can't he jump?".. And so this jumping ⏫ thing was implemented. After that the natural thing to ask was of course "hey how do I don't break the game with all these omniscient powers?"
And that's how the all too familiar Stamina Bar was created. Now we need to add a parry system and all order will be restored =P . On a serious note though, I do need to re-balance the game and to add new challenges and ways to take advantage of these abilities. Hope to include some of them in my next posts.
Some questions for you guys
- Should I add a delay before the stamina restoration starts?
- What about changing restoration rate based on movement (moving is slow, idle is fast)?
- Would you change anything in the UI/UX and if so, what?
Anyway, I would love to hear your thoughts, insights, suggestions.. anything can be valuable so don't be shy!
Cheers
Get The Adventures of Mushy
The Adventures of Mushy
The tale of a mushroom in a magical and dangerous realm, on a journey to rescue his loved one.
Status | Released |
Author | 4th Tier Games |
Genre | Adventure, Platformer |
Tags | 3D, Cute, Fantasy, Indie, Low-poly, maze, Monsters, Top Down Adventure, Unity |
Languages | English |
Accessibility | Subtitles |
More posts
- Mushy Devlog #4: DebuffsJun 25, 2024
- Mushy Devlog #3: StealthJun 14, 2024
- Mushy Devlog #1: DashingMay 30, 2024
Comments
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Heya, I just wanted to save the video for later with adding it to my Watch list. But this is disabled on the video. Why is that?
Keep up the good work.