Mushy Devlog #4: Debuffs
The Adventures of Mushy » Devlog
After adding jump, dash and stealth abilities to Mushy, a rebalance was needed. One of the ways to do this, I thought, was to give the enemies' own abilities some sting. And that's how debuffs were born! So here are 3 of the effects I'm currently working on:
- Unsteady/slippey movement from the slime .
- Zero energy regeneration from the spike attack.
- Impaired vision from the fog attack.
What do you guys think of the effects? Should the UI indicators be more noticeable, less? Would you add different effects ? Any feedback is golden!
Get The Adventures of Mushy
The Adventures of Mushy
The tale of a mushroom in a magical and dangerous realm, on a journey to rescue his loved one.
Status | Released |
Author | 4th Tier Games |
Genre | Adventure, Platformer |
Tags | 3D, Cute, Fantasy, Indie, Low-poly, maze, Monsters, Top Down Adventure, Unity |
Languages | English |
Accessibility | Subtitles |
More posts
- Mushy Devlog #3: StealthJun 14, 2024
- Mushy Devlog #2: Abilities & StaminaJun 06, 2024
- Mushy Devlog #1: DashingMay 30, 2024
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